01
The cheerful instigator
Pip
Every game night starts with someone saying, “We should do something.” Pip is already clearing the table. This little sprout has been turning quiet evenings into loud ones for as long as the gang can remember. Pip brings everyone together, then acts completely innocent when the chaos begins.
Game-night tellSays “one more round” before the scores are even in.
Find Pip’s vibe in Read the Room02
The quiet wildcard
Boo
Boo drifted into the group so quietly that nobody quite remembers the first hello. Now, a game night feels incomplete without that knowing little smile. Happy to listen while the others talk themselves in circles, Boo waits for exactly the right moment to say something that changes everything.
Game-night tellLooks suspiciously relaxed when the accusations start.
Find Boo’s vibe in Word Impostor03
The impulsive speedster
Zippy
Zippy arrived early to the first game night and has been trying to speed things up ever since. A thought barely forms before it’s out loud. Sometimes that means a brilliant answer. Sometimes it means a very confident answer to a completely different question. Either way, the room wakes up.
Game-night tellHas an answer ready before hearing the whole category.
Find Zippy’s vibe in Category Rush04
The curious overthinker
Orbit
Orbit came looking for signs of intelligent life and found this group instead. Now every game night is a fascinating study in human behaviour. Why did everyone vote that way? What counts as a sandwich? Orbit has a theory, three follow-up questions, and occasionally just enough time left to answer.
Game-night tellNeeds to know whether the hypothetical has rules.
Find Orbit’s vibe in Read the Room05
The sweet competitor
Mochi
Mochi joined for the company and stayed for the rematch. Those soft ears and that sweet smile make a lovely first impression. By the second game, everyone notices the careful score-watching. Mochi will cheer for your best turn, offer a kind word after your worst, and absolutely try to beat you.
Game-night tellCongratulates the winner while arranging the rematch.
Find Mochi’s vibe in Charades06
The laid-back hype friend
Riff
Riff used to be in charge of the playlist. Then the gang discovered an even better talent: making everyone feel like the main event. A shaky first pitch gets a nod. A spectacularly bad mime gets an encore. Somehow, behind the headphones and the shades, Riff is always paying attention.
Game-night tellApplauds a ridiculous pitch like it just changed the world.
Find Riff’s vibe in Terrible Pitch07
The unstoppable optimist
Sunny
A rainy afternoon once threatened to cancel the gang’s plans. Sunny pulled up a chair, suggested a game, and accidentally started a tradition. Since then, Sunny has found something worth celebrating in every round. Last place? Excellent comeback material. A tie? More people to cheer for.
Game-night tellTreats every new round as a fresh start.
Find Sunny’s vibe in Charades08
The lovable chaos agent
Chomp
Chomp heard there would be snacks and turned up with enough enthusiasm for three people. The gang has never had a predictable evening since. A simple prompt becomes an elaborate performance. A sensible answer takes a strange detour. Chomp may lose track of the score, but never the fun.
Game-night tellTurns a straightforward answer into a whole story.
Find Chomp’s vibe in Category Rush09
The skeptical strategist
Zig
Zig only came to watch the first time. At least, that was the plan. One suspicious clue later, this sharp-eyed cat had pulled up a chair and started asking questions. Zig notices the hesitation, remembers the first answer, and has already considered what your second answer might mean.
Game-night tellSays “interesting” in a way that makes everyone nervous.
Find Zig’s vibe in Word Impostor10
The dramatic show-off
Nova
Nova didn’t join the group so much as make an entrance. That first game of charades became a full production, complete with an imaginary curtain call. Now the gang knows to leave a little space for the performance. Give Nova an audience, a ridiculous idea, and twenty seconds. Stand back.
Game-night tellTakes a bow, even when the team guessed wrong.
Find Nova’s vibe in Terrible Pitch